Understanding Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory
Exploring Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory reveals several interesting facts. First prototype is finally done! We've implemented the
Key Takeaways about Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory
- In this episode, we just clean up all bad things from the previous episodes. I know I'm always saying we're so close to start the ...
- libgdx
- Adding enemy health and
- Let's add the gold so that player will be able to collect it and upgrade the characters!
- Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.
Detailed Analysis of Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory
Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute. Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ...
Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...
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