Exploring Multiplatform Libgdx Gamedev Tutorial Part 17 Game Progress Data Persistance
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- Time to implement the stats and make them affect our
- Today we put two fixtures on one body to create a more complex object. This object has two different
- Today we have an important day: we actually get to implement an important
- Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...
- I started making a platform
In-Depth Information on Multiplatform Libgdx Gamedev Tutorial Part 17 Game Progress Data Persistance
Time has come to add a basic Let's tweak our Intro on how to make Gamedev
The player can now walk between bases! We're also introducing the separate layer to handle
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