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main codebase https://github.com/x2w-soda/Ludens. In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both In the third month of
This video begins the implementation of Kohi's renderer subsystem, and takes the first steps in setting up the
Summary & Highlights for Vulkan Game Engine Development 16fps To 5000fps
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- This is an introduction to a tutorial series covering the
- Duck! Thanks for watching! Credits Resource: Mastering Graphics
- My
- Bringing high quality and modern graphics to Android via
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