Understanding Multithreaded Physics Test 2
Let's dive into the details surrounding Multithreaded Physics Test 2. A stress
Key Takeaways about Multithreaded Physics Test 2
- Jolt
- This is hot-off-the-press i.e. first build of the new
- Testing
- Just a bit of "explody" fun really. You can see the exact same project without multi-
- The second demo of Half-Life's new multi-
Detailed Analysis of Multithreaded Physics Test 2
A stress A stress I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions.
My Carmageddon 1 engine written in XNA using the StillDesign PhysX.Net wrapper. People say PhysX sucks at vehicle
That wraps up our extensive overview of Multithreaded Physics Test 2.