Exploring Multiplatform C Game Engine From Scratch Day 54 Synchronization
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- Currently the graphics thread finishes the entire job queue every time before drawing a frame. However this creates a huge ...
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I try using atomics to We create a timer system that allows us to accurately (within microseconds) measure the time passed on the current frame. This is ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Introducing my thread and queue system, as we try to find the correct path to use it safely. Sorry for the bad audio at
We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. 00:00 ...
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