Exploring Multiplatform C

Exploring Multiplatform C reveals several interesting facts.

  • We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...
  • I manage the deletion of entities and components better, with a small hitch in OpenGL. Later I try to abstract two calls to function ...
  • If you would like to contribute to the production of content on this channel: Patreon: https://www.patreon.com/_DevelopIT Source ...
  • OpenGL is being mean to me. https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, Emscripten ...
  • I add a functionality pointer to my entity, then start dynamically creating and destroying entities! https://timpz.tv FAQ: What are your ...

In-Depth Information on Multiplatform C

http://www.cppcon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: ... C Introducing my thread and queue system, as we try to find the correct path to use it safely. Sorry for the bad audio at the beginning, ... I enable all warnings and clean up some old code. Later I start using quaternions and attempt to use them for rotations.

We identify the issue using Tracy, and render 10 thousand meteoroids in 10ms! https://timpz.tv FAQ: What are your tools?

Stay tuned for more updates related to Multiplatform C.

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