Exploring Flocking Simulation 80 000 Boids

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  • In this coding challenge, I create a
  • Flocking simulation
  • https://github.com/GavWood/DOGE-Game-Engine.
  • Boids
  • Exploring Craig Reynolds'

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C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Modeling Trying to create some This is an example of a

This is my 3D implementation of

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